1.)
How do your characters think?
My characters think about how to defeat time and responsibility. They think about how they are these mid twenty-somethings, but they just want to go back in time. These are somewhat of spoiled-inner child repressions. They want to play all the time and not worry about their responsibilities as adults.
2.)
How do your characters think they think?
My characters think they are liberated and free from all their duties of living in the real world. In other words, they know they want to go out and play for a limited amount of time, but they think about how they are going to represent their freedom as being limitless and to no end. They think they are powerful and undefeated because they have managed to escape the everyday routine.
3.)
What do your characters want?
They want to seem exciting, not boring, liberated, not grounded. They want to enjoy their exploration into the woods, they dont want to come back.
4.)
What do your characters think they want?
They think they want to defy space and time. They think they want to portray one endless childhood game, but they want to show it as it occurs now. They want to show that you dont have to get boring as you get old, but most importantly, they dont want to be bored.
5.)
What do your characters believe?
They believe that with a little fun and games, you can make anything you imagine real. They believe that the real world is boring and uneventful and sad.
6.)
What do you think they believe?
They believe in each other, and that people dont deceive people and are not bad or evil towards others.
7.)
What is your characters' truth?
There is this overwhelming sense of blurring the lines between what is real and what is not. They wear costumes because the costumes are what the characters really feel, what they really want to do and express. They hold on to each others games and fantasies because that is all they want to believe. They dont want to think that in a little while time will run out so they have to be sentimental because they can only keep their memories. Their truth is that anything they imagine is their reality.
8.)
What is their real truth?
The truth is, time will run out, as we know it. They will have to stop playing at some point, as the video ends. Tonight will become tomorrow, and during the day, its as if you are under a microscopic lens, so you have to play your part, be responsible and productive. But at night, its as if everything looks better in the moonlight and people can hide under its veil or expose their power because they have something to use as a shield.
9.)
What do your characters need?
They need to get along with each other, they need to have similar ideas, and they need to sort of get inspired from one another. They need to be outside their comfort zone.
10.)
What do your characters think they need?
I'm sure they probably think they need stuff like warmth and comfort. They think they need evocative ideas.
11.)
What actions do they undertake?
The characters need to explore their impulses, and their ability to signal and listen to each other. They need to move in the same way together, they need to work together as individuals, so for instance, when they dance together, it really needs to be believable. They need to really portray their playful attitude, they play with fireworks, they take on this persona of a wild animal in the forrest, and they explore their surroundings. They are supposed to make the woods look more comfortable than your home, they are to make the audience feel invited into their space, they want to make people believe in their dream.
12.)
How do your characters feel?
They feel delighted and happy, and free.
13.)
How important is this for the characters, what is their sense of urgency?
It is very important that they feel like they have power, control, and their own sense of freedom. It's this fragile and naive quality that is ultimately their downfall, and in the moments when their freedom is threatened or their time is running out, they become frightened.
14.)
What is their specificity?
When you get a group of people together, some one always has leadership qualities more so than some one else. It will really be an experiment when we see how well the characters get along. Ultimately they are all supposed to be best friends or something characteristic of a wolf pack. But one person out of the group will always go forward more so than the next and sort of lead the others. These are the specifics that will build each of the characters and progress the sequence of the film.
15.)
What is original about them?
Well, they all work together in this. But it is really the choices that they will make on camera that will specify their originality. While I plan to direct as much as possible, I also am interested to see how well they shape their ideas into their own and how they get to know each other in this situation, will they be able to communicate and say, "I dont think this is working, this doesnt feel right, I think I need to kiss him or her, to make people believe that we really love each other, or I think we need to make this face to express this emotion".
16.)
What is their character flaw?
Their obvious naivety and stubbornness.