Wednesday, November 11, 2009

Rehearsal/Shoot

It looks like the entire shoot is going to be handheld. I had no other choice seeing as this was only discovered after the fact. However, last week during test shoot, I did have a working tripod, so I have some steady footage to work with.
I am really concerned about the edit and order of everything for this film. As soon as I was able to get everything laid out on Final Cut Pro and start editing, I had more concerns.
I want layering and transitions throughout the entire film but I need to find the exact times and the exact moments, exact images, etc that I want superimposed and then also I need this to sync with the sound.
-Which scene should follow my establishing shot? Again, the order and sequence of everything is my main concern.
-I need more footage of water-I have some ideas-I want to shoot more reflective surfaces-such as the Mississippi river, a pool, shoot with the camera through a glass, spray mist in the air and film this to add texture.
-Timing is everything-I have concerns as to which scenes should be completely warped and slowed and which should be sped up?
-I really like the use of the kaleidescope effect in some of the footage. I want to transpose it in final cut in a way that is not excessive or cheesy and actually looks good and works with the film.
-Picture lock and sound lock-make everything sync!!!!!!!!!!!

Friday, October 30, 2009

Bill Plympton

Bill Plympton is a self proclaimed country man. He loves drawing, Walt Disney and the Warner Bros. When Disney died in '66 he went to animation school in NY. He learned quickly how to gather new and innovative ideas and how to style fast. He experimented a little with live action but states that it turned out to be a complete disaster for him. His "Hot Dog" cartoon reminds me of a mix between Ren and Stimpy and Tim Burton. Plympton loves to animate animals especially dogs and cows. He uses simplified characters. During his show he is nice enough to draw sketches for you on a giant flip pad and show you how he does his animations. Plympton even dresses like Frasier. He says he got a chance to work with the writer and producer of Fraiser who worked with him on "The Fan and the Flower". This is a different style from his earlier works and Plympton often likes to mix it up. When "The Fan and the Flower" was nominated for an oscar, Plympton got the chance to ask Paul Giovanni from Sideways to do a voice for one of his characters. Plymton also worked on animatics, which is a storyboard that is animated with sound. This is the case in "The Cow who wanted to be a Hamburger" and after that, he did some basic concept art which preludes the finalized process of what the film will look like. His newest feature film is called "Cheatin" and it is done in pencil test. Plympton states that animation has no limits and he believes that right now is the perfect time to be an animator. 

Wednesday, October 28, 2009

Structure

Act I
opening/establishing shot-
Girl falls asleep at her desk-her desk light goes off and this signals the beginning of a dream sequence.
Exposition-
We are introduced to the characters but briefly, as time goes on we catch more glimpses of them individually.

We are introduced to the main characters as soon as we see the that we are somewhere outside in a forrest or wooded area.
Main Character- there are four-no one leader
Dramatic premise-we follow the four characters throughout the woods. They continue to amuse us and each other, with a daunting creepy feel to the way they interact. They play with fire and smoke and each time a firework goes off something dramatic/chaotic happens.
Stipulations-
1.) this will be filmed at night-i need to consider good lighting-i need dramatic lighting. How will I film this so that it looks beautiful and  well lit/ generator? extension chords? flashlights? reflectors? car lights?
2.) I need to film the moon and fireworks-how do i film this on camera with a good exposition?
Dramatic Situation-the characters go from interacting with things-fireworks, sparklers, dancing solo, to interacting with each other. They become more excited, more unpredictable, more ecstatic.
Inciting incident-the first solo dance, the beautiful layering that will symbol the fireworks and the girl dancing as an epiphany, symbol of power and freedom and grace.

Point Plot-two of the characters are enamored with each other. How do they show their admiration towards each other?

Act II
Obtacles-the characters become increasingly uninhibited, they come out of their comfort zone


First Culmination-
the characters become more unpredictable, more entrancing scenes, different textures, more layering. Midpoint Characters become splashed with water, dancing in a fountain, this is symbolic of renewal. There is a bath water scene.

Act III
Climax-the characters rejoice, they are interacting with each other and all move in sync. They start dancing together and become one character. They start chaotically playing in the mud/throwing sand and mud at one another.

Denouement -layering of more fireworks and rapid movement. Pan camera to exposition of the moon.



Character

1.) How do your characters think?
My characters think about how to defeat time and responsibility. They think about how they are these mid twenty-somethings, but they just want to go back in time. These are somewhat of spoiled-inner child repressions. They want to play all the time and not worry about their responsibilities as adults.
2.) How do your characters think they think?
My characters think they are liberated and free from all their duties of living in the real world. In other words, they know they want to go out and play for a limited amount of time, but they think about how they are going to represent their freedom as being limitless and to no end. They think they are powerful and undefeated because they have managed to escape the everyday routine.
3.) What do your characters want?
They want to seem exciting, not  boring, liberated, not grounded. They want to enjoy their exploration into the woods, they dont want to come back.
4.) What do your characters think they want?
They think they want to defy space and time. They think they want to portray one endless childhood game, but they want to show it as it occurs now. They want to show that you dont have to get boring as you get old, but most importantly, they dont want to be bored.
5.) What do your characters believe?
They believe that with a little fun and games, you can make anything you imagine real. They believe that the real world is boring and uneventful and sad.
6.) What do you think they believe?
They believe in each other, and that people dont deceive people and are not bad or evil towards others.
7.) What is your characters' truth?
There is this overwhelming sense of blurring the lines between what is real and what is not. They wear costumes because the costumes are what the characters really feel, what they really want to do and express. They hold on to each others games and fantasies because that is all they want to believe. They dont want to think that in a little while time will run out so they have to be sentimental because they can only keep their memories. Their truth is that anything they imagine is their reality.
8.) What is their real truth?
The truth is, time will run out, as we know it. They will have to stop playing at some point, as the video ends. Tonight will become tomorrow, and during the day, its as if you are under a microscopic lens, so you have to play your part, be responsible and productive. But at night, its as if everything looks better in the moonlight and people can hide under its veil or expose their power because they have something to use as a shield.
9.) What do your characters need?
They need to get along with each other, they need to have similar ideas, and they need to sort of get inspired from one another. They need to be outside their comfort zone.
10.) What do your characters think they need?
I'm sure they probably think they need stuff like warmth and comfort. They think they need evocative ideas.
11.) What actions do they undertake?
The characters need to explore their impulses, and their ability to signal and listen to each other. They need to move in the same way together, they need to work together as individuals, so for instance, when they dance together, it really needs to be believable. They need to really portray their playful attitude, they play with fireworks, they take on this persona of a wild animal in the forrest, and they explore their surroundings. They are supposed to make the woods look more comfortable than your home, they are to make the audience feel invited into their space, they want to make people believe in their dream.
12.) How do your characters feel?
They feel delighted and happy, and free.
13.) How important is this for the characters, what is their sense of urgency?
It is very important that they feel like they have power, control, and their own sense of freedom. It's this fragile and naive quality that is ultimately their downfall, and in the moments when their freedom is threatened or their time is running out, they become frightened.
14.) What is their specificity?
When you get a group of people together, some one always has leadership qualities more so than some one else. It will really be an experiment when we see how well the characters get along. Ultimately they are all supposed to be best friends or something characteristic of a wolf pack. But one person out of the group will always go forward more so than the next and sort of lead the others. These are the specifics that will build each of the characters and progress the sequence of the film.
15.) What is original about them?
Well, they all work together in this. But it is really the choices that they will make on camera that will specify their originality. While I plan to direct as much as possible, I also am interested to see how well they shape their ideas into their own and how they get to know each other in this situation, will they be able to communicate and say, "I dont think this is working, this doesnt feel right, I think I need to kiss him or her, to make people believe that we really love each other, or I think we need to make this face to express this emotion".
16.) What is their character flaw?
Their obvious naivety and stubbornness.